View previous topic :: View next topic |
Author |
Message |
Newspaz Newbie
Joined: 12 Apr 2001 Posts: 10
|
Posted: Mon Apr 29, 2002 8:27 pm Post subject: memory addreses |
|
|
I'm just wondering, is it still impossible to read memory addresses from other programs? |
|
Back to top |
|
 |
Newspaz Newbie
Joined: 12 Apr 2001 Posts: 10
|
Posted: Tue Apr 30, 2002 9:17 pm Post subject: |
|
|
Come on, I know this subject might be somewhat hard, since it could be used to create trainers. I'm not intending to do so though. |
|
Back to top |
|
 |
SnarlingSheep Professional Member


Joined: 13 Mar 2001 Posts: 759 Location: Michigan
|
Posted: Wed May 01, 2002 3:49 am Post subject: |
|
|
Why else would you want to read other programs memory addresses?
If VDSMem.dll can't do it somehow I don't think you have much chance with VDS. _________________ -Sheep
My pockets hurt... |
|
Back to top |
|
 |
Newspaz Newbie
Joined: 12 Apr 2001 Posts: 10
|
Posted: Wed May 01, 2002 10:50 am Post subject: |
|
|
Actually, it's like this. I've been hooked to the game Jazz Jackrabbit2 ever since it came out. Tons of projects to create bots have been made, they all failed. And I think I've got the knowledge to build them.
It's like this, with memmory addresses I can read the coordinates of where the other players are in the level, and I would be able to read a path the bot should walk through the level out of it.
However, VDS lacks this option, and I'm a very bad programmer that can only do some PHP . |
|
Back to top |
|
 |
|