| View previous topic :: View next topic |
| Author |
Message |
Skit3000 Admin Team

Joined: 11 May 2002 Posts: 2166 Location: The Netherlands
|
Posted: Tue Aug 10, 2004 1:34 pm Post subject: Making a window over an OpenGL program transparant. |
|
|
For a game (Call of Duty) I try to make a functions menu with VDS. It works pretty well by controlling my program with hotkeys, but when I try to make my dialog blending, it doesn't show up anymore. I tried both Tommy's vdsblend dll and CodeScript's opacity examples, but when setting the transparanty to a value lower then 100%, the game tries to put the dialog to the background. Does anybody maybe know another way of making my dialog transparant? Thanks...  _________________ [ Add autocomplete functionality to your VDS IDE windows! ]
Voor Nederlandse beginners met VDS: bekijk ook eens deze tutorial! |
|
| Back to top |
|
 |
SnarlingSheep Professional Member


Joined: 13 Mar 2001 Posts: 759 Location: Michigan
|
Posted: Tue Aug 10, 2004 10:47 pm Post subject: |
|
|
Although I may be wrong, I doubt you can alpha blend over an OpenGL or DX screen. The way they are drawn is much different than a regular window or dialog.. _________________ -Sheep
My pockets hurt... |
|
| Back to top |
|
 |
|